S
Schpountz42

  • 16 juil. 2017
  • Inscrit 19 janv. 2017
  • 0 meilleure réponse
  • Petit nouveau
  • montaropdf wrote: Concernant le prix, un NUC est tout à fait dans mes moyens, le Raspi 2 était cité pour donner une vue complète de mon projet. Je garde cependant en tête le RPI 3.
    Sinon, tu as aussi Asus qui sort un concurrent au Raspberry plus puissant.
    Par exemple, le raspberry est très limité en terme de débit réseau. Asus l'est beaucoup moins.

    http://www.journaldugeek.com/2017/01/24/tinker-board-asus-devoile-un-concurrent-muscle-du-raspberry-pi/
  • J'ai trouvé les fichiers exacts concernés :
    ~/.local/share/Daedalic Entertainment GmbH/Shadow Tactics Blades of the Shogun/user/gameplaySettings.save
    ~/.local/share/Daedalic Entertainment GmbH/Shadow Tactics Blades of the Shogun/user/userData.save
    
    Du coup, mes sauvegardes de parties ne sont pas concernées et j'ai pu les récupérer.

    Si quelqu'un passe par ici avec le même problème, je peux l'aider 😉

    Merci à ceux qui ont pris le temps de m'aider :-D
  • Bon, j'ai compris d'où ca venait.
    En voyant la stack trace suivante :
    Schpountz42 wrote: FormatException: Unknown char: .
    at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
    at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0
    at System.Convert.ToSingle (System.String value) [0x00000] in <filename unknown>:0
    at SaveGameManager.loadSaveGameBaseInherited[SaveAudioSettings] (.SaveAudioSettings& _instance) [0x00000] in <filename unknown>:0
    at SaveGameManager.loadSaveGameBaseInheritedCheck[SaveAudioSettings] (.SaveAudioSettings& _instance) [0x00000] in <filename unknown>:0
    at SaveGameManager.get_audioSettings () [0x00000] in <filename unknown>:0
    at MiBootUp.Awake () [0x00000] in <filename unknown>:0
    J'ai vu que le composant qui crash est celui qui gère les sauvegardes.
    J'ai donc essayé de supprimer localement les sauvegardes et passer Steam en hors ligne pour éviter qu'il ne télécharge les sauvegardes du cloud.

    Voici le dossier contenant les sauvegardes :
    ~/.local/share/Daedalic Entertainment GmbH/Shadow Tactics Blades of the Shogun/user/
    Bah ca marche...
    Donc pour le moment, pour y jouer, je dois abandonner mes sauvegardes 🙁

    C'est probablement pour ça que la démo a fonctionné chez toi.
  • J'ai bien ajouté le dépôt et j'ai pu upgrade.
    Il s'est juste plaint qu'un paquet n'était pas signé :
    Erreur : Le paquet mesa-dri-drivers-17.0.0-0.2.vind_depot_rawhide.fc26.x86_64.rpm n'est pas signé
    Du coup, dans la conf du dépôt, je lui ai dit de ne pas vérifier :
    gpgcheck=0
    J'ai donc pu exécuter avec succès la commande suivante :
    dnf install mesa*.i686
    Je ne vois aucun changement lorsque je lance le jeu.

    Pendant ce temps là, j'ai trouvé les logs Unity3D du jeu :
    Selecting FBConfig
    GLX_FBCONFIG_ID=138
    GLX_BUFFER_SIZE=32
    GLX_DOUBLEBUFFER=1
    GLX_RED_SIZE=8
    GLX_GREEN_SIZE=8
    GLX_BLUE_SIZE=8
    GLX_ALPHA_SIZE=8
    GLX_DEPTH_SIZE=24
    GLX_STENCIL_SIZE=8
    GLX_SAMPLES_ARB=0
    GLX_SAMPLE_BUFFERS_ARB=0
    GLX_STEREO=0
    GLX_CONFIG_CAVEAT=NONE
    
    Desktop is 3200 x 1080 @ 60 Hz
    XError: GLXBadFBConfig (error 179, opcode 154/34, serial 57, XID 07000002, display 0xbacd888
    XError: GLXBadFBConfig (error 179, opcode 154/34, serial 60, XID 07000002, display 0xbacd888
    XError: GLXBadFBConfig (error 179, opcode 154/34, serial 63, XID 07000002, display 0xbacd888
    XError: GLXBadFBConfig (error 179, opcode 154/34, serial 66, XID 07000002, display 0xbacd888
    XError: GLXBadFBConfig (error 179, opcode 154/34, serial 69, XID 07000002, display 0xbacd888
    XError: GLXBadFBConfig (error 179, opcode 154/34, serial 72, XID 07000002, display 0xbacd888
    Initialize engine version: 5.3.6p7 (abe3b84f224e)
    GfxDevice: creating device client; threaded=1
    GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event 
    Setting maxVSyncInterval to 4
    Renderer: Gallium 0.4 on AMD BARTS (DRM 2.48.0 / 4.9.3-200.fc25.x86_64, LLVM 3.9.0)
    Vendor:   X.Org
    Version:  3.3 (Core Profile) Mesa 13.1.0-devel
    GLES:     0
     GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_f
    ragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_packing
     GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL
    _ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_d
    epth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc
    OPENGL LOG: Creating OpenGL 3.3 graphics device
    AudioManager: Using PulseAudio: Default Output Device
    Begin MonoManager ReloadAssembly
    Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.dll (this message is harmless)
    Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.dll into Unity Child Domain
    Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Assembly-CSharp.dll (this message is harmless)
    Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.UI.dll (this message is harmless)
    Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
    Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
    Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
    Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/AmplifyColor.dll (this message is harmless)
    Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/AmplifyColor.dll into Unity Child Domain
    Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Daedalic.Dbtool.Client.dll (this message is harmless)
    Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Daedalic.Dbtool.Client.dll into Unity Child Domain
    Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/DecalSystem.Runtime.dll (this message is harmless)
    Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/DecalSystem.Runtime.dll into Unity Child Domain
    Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.CrashLog.dll (this message is harmless)
    Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.CrashLog.dll into Unity Child Domain
    Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Rewired_Core.dll (this message is harmless)
    Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Rewired_Core.dll into Unity Child Domain
    Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Rewired_Linux_Lib.dll (this message is harmless)
    Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Rewired_Linux_Lib.dll into Unity Child Domain
    - Completed reload, in  0.099 seconds
    Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/System.Core.dll (this message is harmless)
    Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/System.dll (this message is harmless)
    XError: BadMatch (invalid parameter attributes) (error 8, opcode 154/34, serial 90, XID 0700000e, display 0xbacd888
    XError: BadMatch (invalid parameter attributes) (error 8, opcode 154/34, serial 93, XID 0700000e, display 0xbacd888
    XError: BadMatch (invalid parameter attributes) (error 8, opcode 154/34, serial 96, XID 0700000e, display 0xbacd888
    XError: BadMatch (invalid parameter attributes) (error 8, opcode 154/34, serial 99, XID 0700000e, display 0xbacd888
    XError: BadMatch (invalid parameter attributes) (error 8, opcode 154/34, serial 102, XID 0700000e, display 0xbacd888
    XError: BadMatch (invalid parameter attributes) (error 8, opcode 154/34, serial 105, XID 0700000e, display 0xbacd888
    Default vsync count 0
    requesting resize 1280 x 1024
    requesting fullscreen 1280 x 1024 at 0 Hz
    Desktop is 3200 x 1080 @ 60 Hz
    Using libudev for joystick management
    
    
    Importing game controller configs
    UnloadTime: 2.213000 ms
    FormatException: Unknown char: .
      at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 
      at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 
      at System.Convert.ToSingle (System.String value) [0x00000] in <filename unknown>:0 
      at SaveGameManager.loadSaveGameBaseInherited[SaveAudioSettings] (.SaveAudioSettings& _instance) [0x00000] in <filename unknown>:0 
      at SaveGameManager.loadSaveGameBaseInheritedCheck[SaveAudioSettings] (.SaveAudioSettings& _instance) [0x00000] in <filename unknown>:0 
      at SaveGameManager.get_audioSettings () [0x00000] in <filename unknown>:0 
      at MiBootUp.Awake () [0x00000] in <filename unknown>:0 
     
    (Filename:  Line: -1)
    
    Changing real window size to 1280 x 995
    Ignoring window size change to 1280x995 : waiting for fullscreen at 1280x1024
    Changing real window size to 1280 x 995
    Changing real window size to 1280 x 1024
    Ignoring window size change to 1280x1024 : waiting for fullscreen at 1280x1024
    Changing real window size to 1280 x 1024
    Changing real window size to 1280 x 1024
    Non platform assembly: data-0xced21d0 (this message is harmless)
    Fallback handler could not load library /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Mono/x86/data-0xced21d0.so
    Non platform assembly: data-0xceeb2a8 (this message is harmless)
    Fallback handler could not load library /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Mono/x86/data-0xceeb2a8.so
    Non platform assembly: data-0xcf05838 (this message is harmless)
    Fallback handler could not load library /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Mono/x86/data-0xcf05838.so
    Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/System.Xml.dll (this message is harmless)
    FormatException: Unknown char: .
      at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 
      at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 
      at System.Convert.ToSingle (System.String value) [0x00000] in <filename unknown>:0 
      at SaveGameManager.loadSaveGameBaseInherited[SaveGameUser] (.SaveGameUser& _instance) [0x00000] in <filename unknown>:0 
      at SaveGameManager.loadSaveGameUser () [0x00000] in <filename unknown>:0 
      at MiInputRewired.init () [0x00000] in <filename unknown>:0 
      at CmdPlayMovie.triggerOverride (Single _fOffset) [0x00000] in <filename unknown>:0 
      at CmdPlayMovieBootUp.triggerOverride (Single _fOffset) [0x00000] in <filename unknown>:0 
      at MiCommand.checkTrigger (Single _fOffset) [0x00000] in <filename unknown>:0 
      at MiCommand.trigger (UnityEngine.Collider _collider, Single _fOffset) [0x00000] in <filename unknown>:0 
      at TriggerGroup.triggerOverride (Single _fOffset) [0x00000] in <filename unknown>:0 
      at MiCommand.checkTrigger (Single _fOffset) [0x00000] in <filename unknown>:0 
      at MiCommand.trigger (UnityEngine.Collider _collider, Single _fOffset) [0x00000] in <filename unknown>:0 
      at NodeGroupMiCmd.triggerOverride (Single _fOffset) [0x00000] in <filename unknown>:0 
      at MiCommand.checkTrigger (Single _fOffset) [0x00000] in <filename unknown>:0 
      at MiCommand.trigger () [0x00000] in <filename unknown>:0 
      at MiCommand.MiStart () [0x00000] in <filename unknown>:0 
      at MiSaveable.Start () [0x00000] in <filename unknown>:0 
     
    (Filename:  Line: -1)
    
    requesting resize 2560 x 1080
    Using native desktop resolution 3200 x 1080
    Clamping fullscreen resolution to 1280 x 1024
    requesting fullscreen 1280 x 1024 at 60 Hz
    Desktop is 3200 x 1080 @ 60 Hz
    Setting up 1 worker threads for Enlighten.
      Thread -> id: d0cfeb40 -> priority: 1 
    
    Je ne les ai pas encore regardé en détails mais je vous les transmets en attendant.
    Maintenant je cours lire tout ça.
  • VINDICATORs wrote:Alors...
    Je n'ai pas ce jeux sur Steam, du coup pour tester c'est plus dur.
    Si tu veux, Steam te propose une démo, il subit peut-être les même problèmes.
    Et s'il fonctionne, je peux que te le conseiller 🙂
    VINDICATORs wrote: Pour installer LLVM + Clang 3.9:
    dnf install fedora-repo-rawhide
    dnf upgrade llvm clang --enablerepo=rawhide
    Pour ceux qui viendrait chercher une solutions ici, repos est au pluriels :
    dnf install fedora-repos-rawhide
    Par contre, pendant l'exécution de l'upgrade, j'ai eu l'erreur suivante :
    Erreur : Transaction check error:
      le fichier /usr/lib64/libEGL.so.1.0.0 de l'installation de libglvnd-egl-1:0.2.999-7.gitdc16f8c.fc26.x86_64 entre en conflit avec le fichier du paquet mesa-libEGL-13.0.3-1.fc25.x86_64
      le fichier /usr/lib/libEGL.so.1.0.0 de l'installation de libglvnd-egl-1:0.2.999-7.gitdc16f8c.fc26.i686 entre en conflit avec le fichier du paquet mesa-libEGL-13.0.3-1.fc25.i686
    Et vu les dépendances, j'ai l'impression qu'enlever les paquets qui font conflit va vite me poser des problèmes ^^
    Il y a un moyen de forcer proprement ?
  • VINDICATORs wrote:Avant tout fait un tour dans la doc concernant le pilote libre pour les radeon.

    On en reparle après :-p.
    J'avais justement commencé à regarder ça : http://doc.fedora-fr.org/wiki/Carte_graphique_ATI_-_AMD_Radeon_:_installation_des_pilotes_libres
    Du coup, j'ai essayé de forcer la synchronisation verticale. Je n'ai vu aucune différence.

    Comme indiqué dans la doc, j'ai lancé la commande suivante avec son résultat.
    $ cat /proc/bus/pci/devices | grep VGA || lspci | grep VGA | colrm 1 4 ; \
    > cat /proc/cpuinfo | egrep "model name|MHz" ; \
    > xdpyinfo | egrep "version:|dimensions|depth of" ; \
    > glxinfo | egrep -A2 "rendering|OpenGL" ; \
    > uname -sr;
    0.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Barts PRO [Radeon HD 6850]
    model name      : AMD FX(tm)-4100 Quad-Core Processor
    cpu MHz         : 2500.000
    model name      : AMD FX(tm)-4100 Quad-Core Processor
    cpu MHz         : 1700.000
    model name      : AMD FX(tm)-4100 Quad-Core Processor
    cpu MHz         : 3300.000
    model name      : AMD FX(tm)-4100 Quad-Core Processor
    cpu MHz         : 1700.000
      dimensions:    3200x1080 pixels (846x285 millimeters)
      depth of root window:    24 planes
    ATTENTION: default value of option vblank_mode overridden by environment.
    direct rendering: Yes
    server glx vendor string: SGI
    server glx version string: 1.4
    --
    OpenGL vendor string: X.Org
    OpenGL renderer string: Gallium 0.4 on AMD BARTS (DRM 2.48.0 / 4.9.3-200.fc25.x86_64, LLVM 3.8.0)
    OpenGL core profile version string: 3.3 (Core Profile) Mesa 13.0.3
    OpenGL core profile shading language version string: 3.30
    OpenGL core profile context flags: (none)
    OpenGL core profile profile mask: core profile
    OpenGL core profile extensions:
        GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, 
        GL_AMD_performance_monitor, GL_AMD_pinned_memory, 
    --
    OpenGL version string: 3.0 Mesa 13.0.3
    OpenGL shading language version string: 1.30
    OpenGL context flags: (none)
    OpenGL extensions:
        GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, 
        GL_AMD_performance_monitor, GL_AMD_pinned_memory, 
    --
    OpenGL ES profile version string: OpenGL ES 3.0 Mesa 13.0.3
    OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
    OpenGL ES profile extensions:
        GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,                                                                                                                                                                    
        GL_APPLE_texture_max_level, GL_EXT_base_instance,                                                                                                                                                                                        
    Linux 4.9.3-200.fc25.x86_64
    VINDICATORs wrote:KDE n'utilise pas wayland, du moins pas par défaut pour le moment.
    Ha bah c'est peut-être pour ça que je n'ai pas trouvé comment passer de wayland à Xorg :-P
  • J'ai pu récolter un indice en plus en le lançant en ligne de commande, j'ai le résultat suivant :
    Set current directory to /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics
    Found path: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics
    Mono path[0] = '/home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed'
    Mono path[1] = '/home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Mono'
    Mono config path = '/home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Mono/etc'
    displaymanager : xrandr version warning. 1.5
    client has 6 screens
    displaymanager screen (0)(DVI-0): 1920 x 1080
    displaymanager screen (1)(DVI-1): 1280 x 1024
    Using libudev for joystick management


    Importing game controller configs
    De plus, la même opération avec l'utilisateur root (ou en sudo) m'affiche l'animation habituel des marques (distributeur et développeur) puis crash juste après sur un écran blanc.
    Le message dans la console reste pourtant le même.
  • J'y ai tout simplement pensé, c'est tout. :-?
    Je galère tellement à essayer tout ce qui passe...
  • Je en sais pas si ça a un rapport, mais je peux préciser que j'utilise KDE.
  • Il suffit de demander 😉

    GPU : AMD Radeon HD 6850

    Concernant le pilote graphique, je n'ai justement pas trouvé d'application pour savoir lequel est utilisé et potentiellement en utiliser un autre.
    Du coup, je ne sais même pas si le pilote est une version open-source ou propiétaire.
    Une indication ?
  • Bonjour,

    Je tente depuis hier de faire fonctionner ce jeu sur mon Fedora 25 tout neuf, en vain.
    La page steam du jeu indique clairement quelques dépendances à installer :
    To run the game on a 64-bit system you have to install the following packages
    (libc6:i386, libx11-6:i386,
    libxcursor1:i386,
    libxrandr2:i386,
    libstdc++6:i386,
    libgl1-mesa-glx:i386,
    libasound2:i386)
    Sachant que le jeu annonce uniquement une compatibilité Ubuntu, ces paquets sont indiqués sous leurs noms chez Ubuntu.
    J'ai tenter malgré tout de trouver leurs équivalents chez Fedora, mais ca ne semble pas marcher.

    Le problème semble clairement graphique. Voici la capture d'écran :


    Concernant les paquets graphiques (libgl...), j'ai installé tout ce que je pouvais dans les paquets mesa avec la commande suivante : dnf install meta-*

    Un des joueurs semble avoir réussi, mais je ne comprend pas tout ce qu'il dit : http://steamcommunity.com/app/418240/discussions/0/1842367319511665913/

    L'un d'entre vous pourrait m'aider ?

    Merci d'avance.