boarf a écrit:
c'est normal que ton fichier soit en .zip (i.e. compressé) ?
Toutes les ROMS neogeo sont en ZIP car elles contiennent plusieurs fichiers.
Salut j'ai un petit problème avec GNGEO j'ai copilé la source que j'ai telechargé depuis :
http://m.peponas.free.fr/gngeo/ mais malheureusement il ne marche pas quand j'essaie de demarrer une ROM en m'affichant ceci sous la ligne de commande :
Pour répondre à ta question, il faut que tu me donne des infos:
* Quelle est la version de gngeo que tu utilise?
* Ou est-ce que tu as installé gngeo? /usr? /usr/local?
* Est-ce que tu as installé le bios neogeo (cherche dans google gngeo.zip) ?
Couldn't find /usr/share/gngeo/romrc.d
No valid romset found for kof2001.neo.zip
Erreur de segmentation
Quelqu'un peut m'aider ?
Quelques chemins doivent êtres configurés dans le fichier
gngeorc (ce fichier doit être mis dans
$HOME/.gngeo/gngeorc).
Voilà mon fichier gngeorc:
# GNGEO Sample resource file
libglpath /usr/lib/libGL.so
# Where your rom (and bios) are?
rompath /usr/share/games/gngeo
# and the driver file (copy it from the gngeo archive) ?
romrc /usr/share/games/gngeo/romrc
# Play in fullscreen?
fullscreen true
# Which blitter? 'gngeo --blitter help' for a list
# soft
# opengl
# yuv
blitter opengl
# Which effect? 'gngeo --effect help' for a list
# none
# scanline
# scanline50
# scale2x
# scale2x50
# scale2x75
# doublex
# sai
# supersai
# eagle
effect scale2x
# Enable the raster interrupt?
raster false
# scale the output image
scale 1
# Have interpolation?
interpolation false
# Have sound?
sound true
# Shown FPS
showfps false
# autoframeskip control
autoframeskip true
sleepidle false
# enable joystick support ?
joystick true
# enable the 68k inline debuger? (disable the sound)
debug false
# Use hardware surface for the screen?
hwsurface false
# Convert all tile at loading time (insted on the fly)
convtile true
# Use PAL timing? (buggy)
pal false
# invert joystick order ?
invertjoy false
# Sample rate
samplerate 44100
# system type? arcade or home
system arcade
# NRX-style hotkey configuration
# Up to 4 hotkeys per player can be defined (
# Only fire buttons (A-D) can be combined
# A = 1, B = 2, C = 4, D = 8
# Samples:
# Map CD to P1 hotkey 0
p1hotkey0 4,8
# Map BC to P1 hotkey 1
p1hotkey1 2,4
#Map ABC to P1 hotkey 2
p1hotkey2 1,2,4
#p1hotkey3
#p2hotkey0
#p2hotkey1
#p2hotkey2
#p2hotkey3
# Joystick configuration
# Joystick mapping
# 0 <-> /dev/js0, 1 <-> /dev/js1, etc..
p1joydev 0
p2joydev 1
# Buttons/Axes configuration
# order : A,B,C,D,START,COIN,AXE_X,AXE_Y,AXE_X_DIR,AXE_Y_DIR
# AXE_X_DIR and AXE_Y_DIR is use to invert an axe
# ex: some joystick have the Y axe inverted (up <-> down). For them,
# use -1 for AXE_Y_DIR will solve the problem.
# hotkeys are optional (ie need not be mapped to buttons)
# use -1 to "unmap" a hotkey.
# Samples:
# hotkey0 = button 3, hotkey1 = button 0,
# p1joy 4,1,5,2,9,8,0,1,1,1,3,0
# No hotkeys
# p1joy 4,1,5,2,9,8,0,1,1,1
p1joy 2,3,0,1,5,4,0,1,1,1
p2joy 2,3,0,1,5,4,0,1,1,1
#p1joy 1,0,3,2,7,6,0,1,1,1
#p2joy 1,0,3,2,7,6,0,1,1,1
# Key configuration
# order : A,B,C,D,START,COIN,UP,DOWN,LEFT,RIGHT
# please see SDL_keysym.h for key definition
# or push F4 during game : the keysym code of
# keys will be printed (also work for joysticks)
# same thing as joypads for hotkeys
# Azerty configuration:
# p1: w,x,q,s,&,",up,down,left,right
# p2: l,m,o,p,é,',NUM 8,NUM 5,NUM 4,NUM 6
p1key 119,120,113,115,38,34,273,274,276,275
p2key 108,109,111,112,233,39,264,261,260,262
# Qwerty configuration:
# p1: z,x,a,s,1,3,up,down,left,right
# p2: l,;,o,p,2,4,NUM 8,NUM 5,NUM 4,NUM 6
#p1key 122,120,97,115,49,51,273,274,276,275
#p2key 108,59,111,112,50,52,264,261,260,262
N'oublie pas de changer les variables
rompath /usr/share/games/gngeo et
romrc /usr/share/games/gngeo/romrc selon ta configuration (/usr/share ? /usr/share/games? /usr/local/share?).
NB: La version la plus stable c'est gngeo 0.6.4 (toutes les 0.6.5 ont planté chez moi).