Bonjour,
J'ai une carte nvidia plus récente et donc des drivers différents, mais il me semble que pour ces drivers récents ils fonctionnent avec le kernel 5.9 :
Noyau actif : 5.9.8
$ uname -a
Linux xxx 5.9.8-200.fc33.x86_64 #1 SMP Tue Nov 10 21:58:19 UTC 2020 x86_64 x86_64 x86_64 GNU/Linux
Ma carte graphique : GeForce GTX 660 Ti
$ lspci | grep -e VGA
01:00.0 VGA compatible controller: NVIDIA Corporation GK104 [GeForce GTX 660 Ti] (rev a1)
Version du pilote nvidia : 455.45 (attention ce n'est pas le bon pour ta carte qui est plus vieille !), installés avec rpmfusion ->
NVIDIA RPMFusion HowTo
$ modinfo -F version nvidia
455.45.01
Les modules noyaux chargés :
$ lsmod |grep nvidia
nvidia_drm 61440 5
nvidia_modeset 1220608 11 nvidia_drm
nvidia_uvm 1150976 0
nvidia 28286976 548 nvidia_uvm,nvidia_modeset
drm_kms_helper 266240 1 nvidia_drm
drm 626688 8 drm_kms_helper,nvidia_drm
Quelques benchmarks basiques :
$ glxinfo | grep render
direct rendering: Yes
OpenGL renderer string: GeForce GTX 660 Ti/PCIe/SSE2
$ glxgears
Running synchronized to the vertical refresh. The framerate should be
approximately the same as the monitor refresh rate.
296 frames in 5.0 seconds = 59.164 FPS
300 frames in 5.0 seconds = 59.996 FPS
300 frames in 5.0 seconds = 59.996 FPS
$ glmark2
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glmark2 2020.04
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OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 660 Ti/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 455.45.01
=======================================================
[build] use-vbo=false: FPS: 2389 FrameTime: 0.419 ms
[build] use-vbo=true: FPS: 3088 FrameTime: 0.324 ms
[texture] texture-filter=nearest: FPS: 2762 FrameTime: 0.362 ms
[texture] texture-filter=linear: FPS: 2754 FrameTime: 0.363 ms
[texture] texture-filter=mipmap: FPS: 2824 FrameTime: 0.354 ms
[shading] shading=gouraud: FPS: 2688 FrameTime: 0.372 ms
[shading] shading=blinn-phong-inf: FPS: 2687 FrameTime: 0.372 ms
[shading] shading=phong: FPS: 2694 FrameTime: 0.371 ms
[shading] shading=cel: FPS: 2650 FrameTime: 0.377 ms
[bump] bump-render=high-poly: FPS: 2461 FrameTime: 0.406 ms
[bump] bump-render=normals: FPS: 3052 FrameTime: 0.328 ms
[bump] bump-render=height: FPS: 3033 FrameTime: 0.330 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2558 FrameTime: 0.391 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2300 FrameTime: 0.435 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2831 FrameTime: 0.353 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1385 FrameTime: 0.722 ms
[desktop] effect=shadow:windows=4: FPS: 1864 FrameTime: 0.536 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 314 FrameTime: 3.185 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 323 FrameTime: 3.096 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 345 FrameTime: 2.899 ms
[ideas] speed=duration: FPS: 2176 FrameTime: 0.460 ms
[jellyfish] <default>: FPS: 2310 FrameTime: 0.433 ms
[terrain] <default>: FPS: 599 FrameTime: 1.669 ms
[shadow] <default>: FPS: 2448 FrameTime: 0.408 ms
[refract] <default>: FPS: 1160 FrameTime: 0.862 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2992 FrameTime: 0.334 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2971 FrameTime: 0.337 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2927 FrameTime: 0.342 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3017 FrameTime: 0.331 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2915 FrameTime: 0.343 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3013 FrameTime: 0.332 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2944 FrameTime: 0.340 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2936 FrameTime: 0.341 ms
=======================================================
glmark2 Score: 2345
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