[supprimé]
Bonjour,
J'ai un petit probleme sur l'acceleration 3D avec ati 9200:
j'obtien un resultat pas terrible du tout:
[pqcuong@localhost pqcuong]$ glxgears
285 frames in 5.0 seconds = 57.000 FPS
297 frames in 5.0 seconds = 59.400 FPS
294 frames in 5.0 seconds = 58.800 FPS
296 frames in 5.0 seconds = 59.200 FPS
297 frames in 5.0 seconds = 59.400 FPS
297 frames in 5.0 seconds = 59.400 FPS
297 frames in 5.0 seconds = 59.400 FPS
297 frames in 5.0 seconds = 59.400 FPS
297 frames in 5.0 seconds = 59.400 FPS
[pqcuong@localhost pqcuong]$ lsmod | grep fglrx
fglrx 223292 9
[pqcuong@localhost pqcuong]$ glxinfo | grep direct
direct rendering: Yes
j'ai procédé de regarder mon xorg.conf, il me parait bien configuré:
...................
Section "Device"
Identifier "Videocard0-fglrx"
Driver "fglrx"
VendorName "Videocard vendor"
BoardName "ATI Radeon Mobility M9"
# ### generic DRI settings ###
# === disable PnP Monitor ===
#Option "NoDDC"
# === disable/enable XAA/DRI ===
Option "no_accel" "no"
Option "no_dri" "no"
# === misc DRI settings ===
Option "mtrr" "off" # disable DRI mtrr mapper, driver has its own code for mtrr
.................................
Section "DRI"
Group 0
Mode 0666
EndSection
----------------------------------------------------------------------
et j'ai également regardé le message log:
....................
(II) fglrx(0): [drm] created "fglrx" driver at busid "PCI:1:0:0"
(II) fglrx(0): [drm] added 8192 byte SAREA at 0xe0971000
(II) fglrx(0): [drm] mapped SAREA 0xe0971000 to 0xb7f21000
(II) fglrx(0): [drm] framebuffer handle = 0x98000000
(II) fglrx(0): [drm] added 1 reserved context for kernel
(II) fglrx(0): DRIScreenInit done
(II) fglrx(0): Kernel Module Version Information:
(II) fglrx(0): Name: fglrx
(II) fglrx(0): Version: 3.14.1
(II) fglrx(0): Date: Sep 27 2004
(II) fglrx(0): Desc: ATI Fire GL DRM kernel module
(II) fglrx(0): Kernel Module version matches driver.
(II) fglrx(0): Kernel Module Build Time Information:
(II) fglrx(0): Build-Kernel UTS_RELEASE: 2.6.9-UT
(II) fglrx(0): Build-Kernel MODVERSIONS: no
(II) fglrx(0): Build-Kernel __SMP__: no
(II) fglrx(0): Build-Kernel PAGE_SIZE: 0x1000
(II) fglrx(0): [drm] register handle = 0x90400000
(II) fglrx(0): [agp] Mode=0x1f000217 bridge: 0x8086/0x3340
(II) fglrx(0): [agp] AGP v1/2 disable mask 0x00000000
(II) fglrx(0): [agp] AGP v3 disable mask 0x00000000
(II) fglrx(0): [agp] enabling AGP with mode=0x1f000314
(II) fglrx(0): [agp] AGP protocoll is enabled for grafics board. (cmd=0x1f000314)
(II) fglrx(0): [agp] grafics chipset has AGP v2.0
(II) fglrx(0): [drm] ringbuffer size = 0x00100000 bytes
(II) fglrx(0): [drm] DRM buffer queue setup: nbufs = 100 bufsize = 28672
(II) fglrx(0): [drm] texture shared area handle = 0xe5001000
(II) fglrx(0): shared FSAAScale=1
(II) fglrx(0): DRI initialization successfull!
(II) fglrx(0): FBADPhys: 0x98000000 FBMappedSize: 0x005e9000
(II) fglrx(0): FBMM initialized for area (0,0)-(1280,1210)
(II) fglrx(0): FBMM auto alloc for area (0,0)-(1280,800) (front color buffer - assumption)
(==) fglrx(0): Backing store disabled
(==) fglrx(0): Silken mouse enabled
(II) fglrx(0): Using hardware cursor (scanline 800)
(II) fglrx(0): Largest offscreen area available: 1280 x 402
(**) Option "dpms"
(**) fglrx(0): DPMS enabled
(WW) fglrx(0): Option "XaaNoOffscreenPixmaps" is not used
(**) fglrx(0): Option "XaaNoOffscreenPixmaps" "yes"
(II) fglrx(0): Using XFree86 Acceleration Architecture (XAA)
Screen to screen bit blits
Solid filled rectangles
8x8 mono pattern filled rectangles
Solid Lines
Dashed Lines
Setting up tile and stipple cache:
30 128x128 slots
(II) fglrx(0): Acceleration enabled
(II) fglrx(0): X context handle = 0x00000001
(II) fglrx(0): [DRI] installation complete
(II) fglrx(0): Direct rendering enabled
(II) Loading extension FGLRXEXTENSION
(II) Loading extension ATITVOUT
(==) RandR enabled
(II) Setting vga for screen 0.
.................................
pourriez me dire pk ca ne marche pas mon Acceleration 3D ?
Fredo
Ce n'est pas sûr que ton accélération matérielle ne fonctionne pas.
En effet, il semblerait que la synchronization verticale soit activée (ie: FPS = Taux de rafraichissement de ton écran) ce qui n'est pas forcément une mauvaise chose en fait puisque la qualité des jeux sera légèrement meilleure.
Le plus simple est que tu testes avec un jeu 3d récent (exemples : GLtron/Neverball/Nexuiz) pour savoir vraiment si oui ou non ton accélération 3d est bien activée.
Au fait que renvoie glxinfo ? (c'est aussi un très bon moyen de le savoir)