J'ai bien ajouté le dépôt et j'ai pu upgrade.
Il s'est juste plaint qu'un paquet n'était pas signé :
Erreur : Le paquet mesa-dri-drivers-17.0.0-0.2.vind_depot_rawhide.fc26.x86_64.rpm n'est pas signé
Du coup, dans la conf du dépôt, je lui ai dit de ne pas vérifier :
gpgcheck=0
J'ai donc pu exécuter avec succès la commande suivante :
dnf install mesa*.i686
Je ne vois aucun changement lorsque je lance le jeu.
Pendant ce temps là, j'ai trouvé les logs Unity3D du jeu :
Selecting FBConfig
GLX_FBCONFIG_ID=138
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=0
GLX_SAMPLE_BUFFERS_ARB=0
GLX_STEREO=0
GLX_CONFIG_CAVEAT=NONE
Desktop is 3200 x 1080 @ 60 Hz
XError: GLXBadFBConfig (error 179, opcode 154/34, serial 57, XID 07000002, display 0xbacd888
XError: GLXBadFBConfig (error 179, opcode 154/34, serial 60, XID 07000002, display 0xbacd888
XError: GLXBadFBConfig (error 179, opcode 154/34, serial 63, XID 07000002, display 0xbacd888
XError: GLXBadFBConfig (error 179, opcode 154/34, serial 66, XID 07000002, display 0xbacd888
XError: GLXBadFBConfig (error 179, opcode 154/34, serial 69, XID 07000002, display 0xbacd888
XError: GLXBadFBConfig (error 179, opcode 154/34, serial 72, XID 07000002, display 0xbacd888
Initialize engine version: 5.3.6p7 (abe3b84f224e)
GfxDevice: creating device client; threaded=1
GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
Setting maxVSyncInterval to 4
Renderer: Gallium 0.4 on AMD BARTS (DRM 2.48.0 / 4.9.3-200.fc25.x86_64, LLVM 3.9.0)
Vendor: X.Org
Version: 3.3 (Core Profile) Mesa 13.1.0-devel
GLES: 0
GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_f
ragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_packing
GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL
_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_d
epth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc
OPENGL LOG: Creating OpenGL 3.3 graphics device
AudioManager: Using PulseAudio: Default Output Device
Begin MonoManager ReloadAssembly
Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.Analytics.dll (this message is harmless)
Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/AmplifyColor.dll (this message is harmless)
Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/AmplifyColor.dll into Unity Child Domain
Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Daedalic.Dbtool.Client.dll (this message is harmless)
Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Daedalic.Dbtool.Client.dll into Unity Child Domain
Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/DecalSystem.Runtime.dll (this message is harmless)
Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.CrashLog.dll (this message is harmless)
Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Rewired_Core.dll (this message is harmless)
Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Rewired_Core.dll into Unity Child Domain
Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Rewired_Linux_Lib.dll (this message is harmless)
Loading /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/Rewired_Linux_Lib.dll into Unity Child Domain
- Completed reload, in 0.099 seconds
Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/System.dll (this message is harmless)
XError: BadMatch (invalid parameter attributes) (error 8, opcode 154/34, serial 90, XID 0700000e, display 0xbacd888
XError: BadMatch (invalid parameter attributes) (error 8, opcode 154/34, serial 93, XID 0700000e, display 0xbacd888
XError: BadMatch (invalid parameter attributes) (error 8, opcode 154/34, serial 96, XID 0700000e, display 0xbacd888
XError: BadMatch (invalid parameter attributes) (error 8, opcode 154/34, serial 99, XID 0700000e, display 0xbacd888
XError: BadMatch (invalid parameter attributes) (error 8, opcode 154/34, serial 102, XID 0700000e, display 0xbacd888
XError: BadMatch (invalid parameter attributes) (error 8, opcode 154/34, serial 105, XID 0700000e, display 0xbacd888
Default vsync count 0
requesting resize 1280 x 1024
requesting fullscreen 1280 x 1024 at 0 Hz
Desktop is 3200 x 1080 @ 60 Hz
Using libudev for joystick management
Importing game controller configs
UnloadTime: 2.213000 ms
FormatException: Unknown char: .
at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0
at System.Convert.ToSingle (System.String value) [0x00000] in <filename unknown>:0
at SaveGameManager.loadSaveGameBaseInherited[SaveAudioSettings] (.SaveAudioSettings& _instance) [0x00000] in <filename unknown>:0
at SaveGameManager.loadSaveGameBaseInheritedCheck[SaveAudioSettings] (.SaveAudioSettings& _instance) [0x00000] in <filename unknown>:0
at SaveGameManager.get_audioSettings () [0x00000] in <filename unknown>:0
at MiBootUp.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Changing real window size to 1280 x 995
Ignoring window size change to 1280x995 : waiting for fullscreen at 1280x1024
Changing real window size to 1280 x 995
Changing real window size to 1280 x 1024
Ignoring window size change to 1280x1024 : waiting for fullscreen at 1280x1024
Changing real window size to 1280 x 1024
Changing real window size to 1280 x 1024
Non platform assembly: data-0xced21d0 (this message is harmless)
Fallback handler could not load library /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Mono/x86/data-0xced21d0.so
Non platform assembly: data-0xceeb2a8 (this message is harmless)
Fallback handler could not load library /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Mono/x86/data-0xceeb2a8.so
Non platform assembly: data-0xcf05838 (this message is harmless)
Fallback handler could not load library /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Mono/x86/data-0xcf05838.so
Platform assembly: /home/jonathan/.local/share/Steam/steamapps/common/Shadow Tactics/Shadow Tactics_Data/Managed/System.Xml.dll (this message is harmless)
FormatException: Unknown char: .
at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0
at System.Convert.ToSingle (System.String value) [0x00000] in <filename unknown>:0
at SaveGameManager.loadSaveGameBaseInherited[SaveGameUser] (.SaveGameUser& _instance) [0x00000] in <filename unknown>:0
at SaveGameManager.loadSaveGameUser () [0x00000] in <filename unknown>:0
at MiInputRewired.init () [0x00000] in <filename unknown>:0
at CmdPlayMovie.triggerOverride (Single _fOffset) [0x00000] in <filename unknown>:0
at CmdPlayMovieBootUp.triggerOverride (Single _fOffset) [0x00000] in <filename unknown>:0
at MiCommand.checkTrigger (Single _fOffset) [0x00000] in <filename unknown>:0
at MiCommand.trigger (UnityEngine.Collider _collider, Single _fOffset) [0x00000] in <filename unknown>:0
at TriggerGroup.triggerOverride (Single _fOffset) [0x00000] in <filename unknown>:0
at MiCommand.checkTrigger (Single _fOffset) [0x00000] in <filename unknown>:0
at MiCommand.trigger (UnityEngine.Collider _collider, Single _fOffset) [0x00000] in <filename unknown>:0
at NodeGroupMiCmd.triggerOverride (Single _fOffset) [0x00000] in <filename unknown>:0
at MiCommand.checkTrigger (Single _fOffset) [0x00000] in <filename unknown>:0
at MiCommand.trigger () [0x00000] in <filename unknown>:0
at MiCommand.MiStart () [0x00000] in <filename unknown>:0
at MiSaveable.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
requesting resize 2560 x 1080
Using native desktop resolution 3200 x 1080
Clamping fullscreen resolution to 1280 x 1024
requesting fullscreen 1280 x 1024 at 60 Hz
Desktop is 3200 x 1080 @ 60 Hz
Setting up 1 worker threads for Enlighten.
Thread -> id: d0cfeb40 -> priority: 1
Je ne les ai pas encore regardé en détails mais je vous les transmets en attendant.
Maintenant je cours lire tout ça.