Bonjour à tous et à VINDICATORs
J'avais une carte HD 5770 de marque Gigabit qui me donnait satisfaction mais j'ai eu l'occasion de récupérer une HD 7770 de marque Asus et je suis très surpris par le résultats obtenus avec glmark2... J'aimerais donc avoir votre avis....
Ma configuration logicielle
xorg-x11-drv-ati-7.2.0-3.20131101git3b38701.fc20.x86_64
mesa-dri-drivers-10.1.5-1.20140607.fc20.x86_64
mesa-filesystem-10.1.5-1.20140607.fc20.x86_64
mesa-libEGL-10.1.5-1.20140607.fc20.i686
mesa-libEGL-10.1.5-1.20140607.fc20.x86_64
mesa-libEGL-devel-10.1.5-1.20140607.fc20.x86_64
mesa-libgbm-10.1.5-1.20140607.fc20.i686
mesa-libgbm-10.1.5-1.20140607.fc20.x86_64
mesa-libGL-10.1.5-1.20140607.fc20.i686
mesa-libGL-10.1.5-1.20140607.fc20.x86_64
mesa-libglapi-10.1.5-1.20140607.fc20.i686
mesa-libglapi-10.1.5-1.20140607.fc20.x86_64
mesa-libGL-devel-10.1.5-1.20140607.fc20.x86_64
mesa-libGLES-10.1.5-1.20140607.fc20.x86_64
mesa-libGLU-9.0.0-5.fc20.x86_64
mesa-libGLU-devel-9.0.0-5.fc20.x86_64
mesa-libwayland-egl-10.1.5-1.20140607.fc20.x86_64
mesa-libxatracker-10.1.5-1.20140607.fc20.x86_64
mesa-vdpau-drivers-10.1.5-1.20140607.fc20.x86_64
glmark2-2012.12-2.fc20.x86_64
glmark2-common-2012.12-2.fc20.noarch
Résultats de glmark2 avec la HD 5770
=======================================================
glmark2 2012.12
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: Gallium 0.4 on AMD JUNIPER
GL_VERSION: 3.0 Mesa 10.1.5
=======================================================
[build] use-vbo=false: FPS: 2389 FrameTime: 0.419 ms
[build] use-vbo=true: FPS: 3693 FrameTime: 0.271 ms
[texture] texture-filter=nearest: FPS: 3382 FrameTime: 0.296 ms
[texture] texture-filter=linear: FPS: 3374 FrameTime: 0.296 ms
[texture] texture-filter=mipmap: FPS: 3440 FrameTime: 0.291 ms
[shading] shading=gouraud: FPS: 3193 FrameTime: 0.313 ms
[shading] shading=blinn-phong-inf: FPS: 3195 FrameTime: 0.313 ms
[shading] shading=phong: FPS: 3182 FrameTime: 0.314 ms
[bump] bump-render=high-poly: FPS: 2450 FrameTime: 0.408 ms
[bump] bump-render=normals: FPS: 3682 FrameTime: 0.272 ms
[bump] bump-render=height: FPS: 3648 FrameTime: 0.274 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 2910 FrameTime: 0.344 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2329 FrameTime: 0.429 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2982 FrameTime: 0.335 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1762 FrameTime: 0.568 ms
[desktop] effect=shadow:windows=4: FPS: 2080 FrameTime: 0.481 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 506 FrameTime: 1.976 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 582 FrameTime: 1.718 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 577 FrameTime: 1.733 ms
[ideas] speed=duration: FPS: 1049 FrameTime: 0.953 ms
[jellyfish] <default>: FPS: 2878 FrameTime: 0.347 ms
[terrain] <default>: FPS: 360 FrameTime: 2.778 ms
[shadow] <default>: FPS: 2070 FrameTime: 0.483 ms
[refract] <default>: FPS: 630 FrameTime: 1.587 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 3438 FrameTime: 0.291 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 3442 FrameTime: 0.291 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 3441 FrameTime: 0.291 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 3427 FrameTime: 0.292 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 3269 FrameTime: 0.306 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3434 FrameTime: 0.291 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3434 FrameTime: 0.291 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2529 FrameTime: 0.395 ms
=======================================================
glmark2 Score: 2586
=======================================================
Résultats de glmark2 avec la HD 7770
=======================================================
glmark2 2012.12
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: Gallium 0.4 on AMD CAPE VERDE
GL_VERSION: 3.0 Mesa 10.1.5
=======================================================
[build] use-vbo=false: FPS: 1925 FrameTime: 0.519 ms
[build] use-vbo=true: FPS: 2693 FrameTime: 0.371 ms
[texture] texture-filter=nearest: FPS: 2378 FrameTime: 0.421 ms
[texture] texture-filter=linear: FPS: 2380 FrameTime: 0.420 ms
[texture] texture-filter=mipmap: FPS: 2412 FrameTime: 0.415 ms
[shading] shading=gouraud: FPS: 2327 FrameTime: 0.430 ms
[shading] shading=blinn-phong-inf: FPS: 2322 FrameTime: 0.431 ms
[shading] shading=phong: FPS: 2319 FrameTime: 0.431 ms
[bump] bump-render=high-poly: FPS: 1942 FrameTime: 0.515 ms
[bump] bump-render=normals: FPS: 2635 FrameTime: 0.380 ms
[bump] bump-render=height: FPS: 2611 FrameTime: 0.383 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1815 FrameTime: 0.551 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1670 FrameTime: 0.599 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1655 FrameTime: 0.604 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1212 FrameTime: 0.825 ms
[desktop] effect=shadow:windows=4: FPS: 1455 FrameTime: 0.687 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 416 FrameTime: 2.404 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 505 FrameTime: 1.980 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 485 FrameTime: 2.062 ms
[ideas] speed=duration: FPS: 733 FrameTime: 1.364 ms
[jellyfish] <default>: FPS: 1109 FrameTime: 0.902 ms
[terrain] <default>: FPS: 335 FrameTime: 2.985 ms
[shadow] <default>: FPS: 1133 FrameTime: 0.883 ms
[refract] <default>: FPS: 495 FrameTime: 2.020 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2147 FrameTime: 0.466 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2153 FrameTime: 0.464 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2149 FrameTime: 0.465 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2152 FrameTime: 0.465 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2146 FrameTime: 0.466 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2152 FrameTime: 0.465 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2123 FrameTime: 0.471 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2149 FrameTime: 0.465 ms
=======================================================
glmark2 Score: 1754
=======================================================
Sous Linux avec le driver libre, la HD 7770 serait-elle moins performante que la HD 5770 ?