Je m'exuse pour le retard !
Lorsque je remplace le fichier "resources.cfg" par le fichier "/etc/OGRE/resources.cfg". ca marche. Le probleme c'est que je n'ai pas besoin de toutes les ressources chargees.
voici mon fichier "ogre.log":
08:30:23: Creating resource group General
08:30:23: Creating resource group Internal
08:30:23: Creating resource group Autodetect
08:30:23: SceneManagerFactory for type 'DefaultSceneManager' registered.
08:30:23: Registering ResourceManager for type Material
08:30:23: Registering ResourceManager for type Mesh
08:30:23: Registering ResourceManager for type Skeleton
08:30:23: MovableObjectFactory for type 'ParticleSystem' registered.
08:30:23: OverlayElementFactory for type Panel registered.
08:30:23: OverlayElementFactory for type BorderPanel registered.
08:30:23: OverlayElementFactory for type TextArea registered.
08:30:23: Registering ResourceManager for type Font
08:30:23: ArchiveFactory for archive type FileSystem registered.
08:30:23: ArchiveFactory for archive type Zip registered.
08:30:23: ArchiveFactory for archive type EmbeddedZip registered.
08:30:23: DDS codec registering
08:30:23: FreeImage version: 3.10.0
08:30:23: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
08:30:23: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,sgi,exr,j2k,j2c,jp2
08:30:23: Registering ResourceManager for type HighLevelGpuProgram
08:30:23: Registering ResourceManager for type Compositor
08:30:23: MovableObjectFactory for type 'Entity' registered.
08:30:23: MovableObjectFactory for type 'Light' registered.
08:30:23: MovableObjectFactory for type 'BillboardSet' registered.
08:30:23: MovableObjectFactory for type 'ManualObject' registered.
08:30:23: MovableObjectFactory for type 'BillboardChain' registered.
08:30:23: MovableObjectFactory for type 'RibbonTrail' registered.
08:30:23: Loading library /usr/lib64/OGRE/RenderSystem_GL
08:30:23: Installing plugin: GL RenderSystem
08:30:23: OpenGL Rendering Subsystem created.
08:30:24: Plugin successfully installed
08:30:24: Loading library /usr/lib64/OGRE/Plugin_ParticleFX
08:30:24: Installing plugin: ParticleFX
08:30:24: Particle Emitter Type 'Point' registered
08:30:24: Particle Emitter Type 'Box' registered
08:30:24: Particle Emitter Type 'Ellipsoid' registered
08:30:24: Particle Emitter Type 'Cylinder' registered
08:30:24: Particle Emitter Type 'Ring' registered
08:30:24: Particle Emitter Type 'HollowEllipsoid' registered
08:30:24: Particle Affector Type 'LinearForce' registered
08:30:24: Particle Affector Type 'ColourFader' registered
08:30:24: Particle Affector Type 'ColourFader2' registered
08:30:24: Particle Affector Type 'ColourImage' registered
08:30:24: Particle Affector Type 'ColourInterpolator' registered
08:30:24: Particle Affector Type 'Scaler' registered
08:30:24: Particle Affector Type 'Rotator' registered
08:30:24: Particle Affector Type 'DirectionRandomiser' registered
08:30:24: Particle Affector Type 'DeflectorPlane' registered
08:30:24: Plugin successfully installed
08:30:24: Loading library /usr/lib64/OGRE/Plugin_BSPSceneManager
08:30:24: Installing plugin: BSP Scene Manager
08:30:24: Plugin successfully installed
08:30:24: Loading library /usr/lib64/OGRE/Plugin_PCZSceneManager
08:30:24: Installing plugin: Portal Connected Zone Scene Manager
08:30:24: PCZone Factory Type 'ZoneType_Default' registered
08:30:24: Plugin successfully installed
08:30:24: Loading library /usr/lib64/OGRE/Plugin_OctreeZone
08:30:24: Installing plugin: Octree Zone Factory
08:30:24: Plugin successfully installed
08:30:24: Loading library /usr/lib64/OGRE/Plugin_OctreeSceneManager
08:30:24: Installing plugin: Octree Scene Manager
08:30:24: Plugin successfully installed
08:30:24: *-*-* OGRE Initialising
08:30:24: *-*-* Version 1.8.1 (Byatis)
08:30:24: Creating resource group
08:30:24: Added resource location './media' of type 'FileSystem' to resource group ''
08:30:24: CPU Identifier & Features
08:30:24: -------------------------
08:30:24: * CPU ID: GenuineIntel: Pentium(R) Dual-Core CPU T4300 @ 2.10GHz
08:30:24: * SSE: yes
08:30:24: * SSE2: yes
08:30:24: * SSE3: yes
08:30:24: * MMX: yes
08:30:24: * MMXEXT: yes
08:30:24: * 3DNOW: no
08:30:24: * 3DNOWEXT: no
08:30:24: * CMOV: yes
08:30:24: * TSC: yes
08:30:24: * FPU: yes
08:30:24: * PRO: yes
08:30:24: * HT: no
08:30:24: -------------------------
08:30:24: ******************************
*** Starting GLX Subsystem ***
******************************
08:30:24: Registering ResourceManager for type Texture
08:30:24: GLRenderSystem::_createRenderWindow "BULABOX", 1024x768 windowed miscParams: FSAA=0 displayFrequency=60 Hz gamma=No vsync=No
08:30:24: GLXWindow::create used FBConfigID = 105
08:30:24: GL_VERSION = 2.1 Mesa 9.2.5
08:30:24: GL_VENDOR = Intel Open Source Technology Center
08:30:24: GL_RENDERER = Mesa DRI Mobile Intel® GM45 Express Chipset
08:30:24: GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_internalformat_query GL_ARB_texture_storage GL_ARB_invalidate_subdata
08:30:24: Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
08:30:24: ***************************
08:30:24: *** GL Renderer Started ***
08:30:24: ***************************
08:30:24: Registering ResourceManager for type GpuProgram
08:30:24: GLSL support detected
08:30:24: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
08:30:24: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
08:30:24: [GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R
08:30:24: RenderSystem capabilities
08:30:24: -------------------------
08:30:24: RenderSystem Name: OpenGL Rendering Subsystem
08:30:24: GPU Vendor: intel
08:30:24: Device Name: Mesa DRI Mobile Intel® GM45 Express Chipset
08:30:24: Driver Version: 2.1.0.0
08:30:24: * Fixed function pipeline: yes
08:30:24: * Hardware generation of mipmaps: no
08:30:24: * Texture blending: yes
08:30:24: * Anisotropic texture filtering: yes
08:30:24: * Dot product texture operation: yes
08:30:24: * Cube mapping: yes
08:30:24: * Hardware stencil buffer: yes
08:30:24: - Stencil depth: 8
08:30:24: - Two sided stencil support: yes
08:30:24: - Wrap stencil values: yes
08:30:24: * Hardware vertex / index buffers: yes
08:30:24: * Vertex programs: yes
08:30:24: * Number of floating-point constants for vertex programs: 4096
08:30:24: * Number of integer constants for vertex programs: 0
08:30:24: * Number of boolean constants for vertex programs: 0
08:30:24: * Fragment programs: yes
08:30:24: * Number of floating-point constants for fragment programs: 4096
08:30:24: * Number of integer constants for fragment programs: 0
08:30:24: * Number of boolean constants for fragment programs: 0
08:30:24: * Geometry programs: no
08:30:24: * Number of floating-point constants for geometry programs: 0
08:30:24: * Number of integer constants for geometry programs: 0
08:30:24: * Number of boolean constants for geometry programs: 0
08:30:24: * Supported Shader Profiles: arbfp1 arbvp1 glsl
08:30:24: * Texture Compression: yes
08:30:24: - DXT: no
08:30:24: - VTC: no
08:30:24: - PVRTC: no
08:30:24: * Scissor Rectangle: yes
08:30:24: * Hardware Occlusion Query: yes
08:30:24: * User clip planes: yes
08:30:24: * VET_UBYTE4 vertex element type: yes
08:30:24: * Infinite far plane projection: yes
08:30:24: * Hardware render-to-texture: yes
08:30:24: * Floating point textures: yes
08:30:24: * Non-power-of-two textures: yes
08:30:24: * Volume textures: yes
08:30:24: * Multiple Render Targets: 8
08:30:24: - With different bit depths: yes
08:30:24: * Point Sprites: yes
08:30:24: * Extended point parameters: yes
08:30:24: * Max Point Size: 255
08:30:24: * Vertex texture fetch: yes
08:30:24: * Number of world matrices: 0
08:30:24: * Number of texture units: 16
08:30:24: * Stencil buffer depth: 8
08:30:24: * Number of vertex blend matrices: 0
08:30:24: - Max vertex textures: 16
08:30:24: - Vertex textures shared: yes
08:30:24: * Render to Vertex Buffer : no
08:30:24: * GL 1.5 without VBO workaround: no
08:30:24: * Frame Buffer objects: yes
08:30:24: * Frame Buffer objects (ARB extension): no
08:30:24: * Frame Buffer objects (ATI extension): no
08:30:24: * PBuffer support: yes
08:30:24: * GL 1.5 without HW-occlusion workaround: no
08:30:24: * Separate shader objects: no
08:30:24: DefaultWorkQueue('Root') initialising on thread 7fb22a79c7c0.
08:30:24: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb21e756700 starting.
08:30:24: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb21df55700 starting.
08:30:24: Particle Renderer Type 'billboard' registered
08:30:24: SceneManagerFactory for type 'BspSceneManager' registered.
08:30:24: Registering ResourceManager for type BspLevel
08:30:24: SceneManagerFactory for type 'PCZSceneManager' registered.
08:30:24: MovableObjectFactory for type 'PCZLight' registered.
08:30:24: MovableObjectFactory for type 'Portal' registered.
08:30:24: MovableObjectFactory for type 'AntiPortal' registered.
08:30:24: PCZone Factory Type 'ZoneType_Octree' registered
08:30:24: SceneManagerFactory for type 'OctreeSceneManager' registered.
08:30:24: Parsing scripts for resource group
08:30:24: Parsing script Material.001.material
08:30:24: Finished parsing scripts for resource group
08:30:24: Creating resources for group
08:30:24: All done
08:30:24: Parsing scripts for resource group Autodetect
08:30:24: Finished parsing scripts for resource group Autodetect
08:30:24: Creating resources for group Autodetect
08:30:24: All done
08:30:24: Parsing scripts for resource group General
08:30:24: Finished parsing scripts for resource group General
08:30:24: Creating resources for group General
08:30:24: All done
08:30:24: Parsing scripts for resource group Internal
08:30:24: Finished parsing scripts for resource group Internal
08:30:24: Creating resources for group Internal
08:30:24: All done
08:30:24: Mesh: Loading baque.mesh.
08:30:24: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource baque.mesh in resource group Autodetect or any other group. in ResourceGroupManager::openResource at /builddir/build/BUILD/ogre-1.8.1/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
08:30:24: DefaultWorkQueue('Root') shutting down on thread 7fb22a79c7c0.
08:30:24: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb21df55700 stopped.
08:30:24: DefaultWorkQueue('Root')::WorkerFunc - thread 7fb21e756700 stopped.
08:30:24: PCZone Factory Type 'ZoneType_Octree' unregistered
08:30:24: Unregistering ResourceManager for type BspLevel
08:30:24: *-*-* OGRE Shutdown
08:30:24: Unregistering ResourceManager for type Compositor
08:30:24: Unregistering ResourceManager for type Font
08:30:24: Unregistering ResourceManager for type Skeleton
08:30:24: Unregistering ResourceManager for type Mesh
08:30:24: Unregistering ResourceManager for type HighLevelGpuProgram
08:30:24: Uninstalling plugin: Octree Scene Manager
08:30:24: Plugin successfully uninstalled
08:30:24: Unloading library /usr/lib64/OGRE/Plugin_OctreeSceneManager
08:30:24: Uninstalling plugin: Octree Zone Factory
08:30:24: Plugin successfully uninstalled
08:30:24: Unloading library /usr/lib64/OGRE/Plugin_OctreeZone
08:30:24: Uninstalling plugin: Portal Connected Zone Scene Manager
08:30:24: Plugin successfully uninstalled
08:30:24: Unloading library /usr/lib64/OGRE/Plugin_PCZSceneManager
08:30:24: Uninstalling plugin: BSP Scene Manager
08:30:24: Plugin successfully uninstalled
08:30:24: Unloading library /usr/lib64/OGRE/Plugin_BSPSceneManager
08:30:24: Uninstalling plugin: ParticleFX
08:30:24: Plugin successfully uninstalled
08:30:24: Unloading library /usr/lib64/OGRE/Plugin_ParticleFX
08:30:24: Uninstalling plugin: GL RenderSystem
08:30:24: Unregistering ResourceManager for type GpuProgram
08:30:24: ******************************
*** Stopping GLX Subsystem ***
******************************
08:30:24: Unregistering ResourceManager for type Texture
08:30:24: Plugin successfully uninstalled
08:30:24: Unloading library /usr/lib64/OGRE/RenderSystem_GL
08:30:24: Unregistering ResourceManager for type Material
Merci de repondre !