Glxinfo en 32bits me confirme un problème de direct rendering en 32bits.
> export LIBGL_DEBUG=verbose; ./glxinfo32
name of display: :0
libGL: AtiGetClientDriverName: 13.10.10 fglrx (screen 0)
ukiDynamicMajor: found major device number 248
ukiDynamicMajor: found major device number 248
ukiDynamicMajor: found major device number 248
ukiOpenDevice: node name is /dev/ati/card0
ukiOpenDevice: open result is 4, (OK)
ukiOpenDevice: node name is /dev/ati/card1
ukiOpenDevice: UKI_ERR_NOT_ROOT
(...)
ukiDynamicMajor: found major device number 248
ukiOpenByBusid: Searching for BusID PCI:1:0:0
ukiOpenDevice: node name is /dev/ati/card0
ukiOpenDevice: open result is 4, (OK)
ukiOpenByBusid: ukiOpenMinor returns 4
ukiOpenByBusid: ukiGetBusid reports (null)
ukiOpenDevice: node name is /dev/ati/card1
ukiOpenDevice: UKI_ERR_NOT_ROOT
(...)
libGL error: open uki failed (Operation not permitted)
libGL error: reverting to (slow) indirect rendering
display: :0 screen: 0
direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)
server glx vendor string: ATI
server glx version string: 1.4
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
client glx vendor string: ATI
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_swap_control, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_MESA_allocate_memory, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
GLX_MESA_swap_frame_usage, GLX_NV_swap_group, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_swap_barrier, GLX_SGIX_swap_group, GLX_SGIX_visual_select_group,
GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,
GLX_ARB_fbconfig_float, GLX_AMD_gpu_association, GLX_EXT_buffer_age
GLX version: 1.4
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
GLX_EXT_texture_from_pixmap
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: AMD Radeon HD 6800 Series
OpenGL version string: 2.1 (4.2.12337 Compatibility Profile Context 9.01.8)
OpenGL shading language version string: (null)
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_imaging, GL_ARB_multisample,
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters,
GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shadow_ambient,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_window_pos, GL_ARB_shader_objects,
GL_ARB_vertex_shader, GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
GL_ARB_geometry_shader4, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object,
GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
GL_EXT_histogram, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_geometry_shader4, GL_EXT_gpu_shader4, GL_ATI_draw_buffers,
GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
GL_ATIX_texture_env_combine3, GL_IBM_texture_mirrored_repeat,
GL_INGR_blend_func_separate, GL_SGIS_generate_mipmap,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays,
GL_ARB_texture_float
(...)
@sbastienfnt: Pour le lancer en 32bits il faut le compiler en 32bits... Je me suis basé
la dessus, y'a quelques dépendances à jouter et ça roule.