Bonjour à tous,
Voici mon petit souci, j'utilise sous F15 blender 2.60 (même souci avec la 2.60a) et j'ai des plantages aléatoires lors de sélections d'objets...
Du coup, pour espérer avoir plus de détails sur ce soucis, je lance blender via le terminal en mode debug
[PapsOu@Salon blender]$ ./blender -d
Je sélectionne quelques objets les uns après les autres, et hop, j'ai une belle erreur de segmentation :
Blender 2.60 (sub 0)
Build: 2011-10-17 17:50:04 Linux:64bit Release
argv[0] = ./blender
argv[1] = -d
connect failed: No such file or directory
ndof: spacenavd not found
read file /home/PapsOu/.blender/2.60/config/startup.blend
Version 260 sub 0 svn r0
ordered
OBCube
OBLamp
OBCamera
swin 1 added
swin 2 added
swin 3 added
swin 4 added
swin 5 added
swin 6 added
swin 7 added
swin 8 added
swin 9 added
swin 10 added
swin 11 added
swin 12 added
set screen
found bundled python: /home/PapsOu/blender/2.60/python
SRNA Subclassed: 'Context'
SRNA Subclassed: 'Operator'
SRNA Subclassed: 'Menu'
time bl_operators 0.0160
SRNA Subclassed: 'Panel'
SRNA Subclassed: 'Bone'
SRNA Subclassed: 'EditBone'
SRNA Subclassed: 'PoseBone'
SRNA Subclassed: 'Mesh'
SRNA Subclassed: 'Object'
SRNA Subclassed: 'Texture'
SRNA Subclassed: 'Header'
time bl_ui 0.0353
SRNA Subclassed: 'KeyingSetInfo'
time keyingsets_builtins 0.0026
SRNA Subclassed: 'Operator'
addon_utils.enable io_anim_bvh
SRNA Subclassed: 'Operator'
addon_utils.enable io_curve_svg
SRNA Subclassed: 'Operator'
SRNA Subclassed: 'PropertyGroup'
addon_utils.enable io_mesh_ply
SRNA Subclassed: 'Operator'
addon_utils.enable io_mesh_stl
SRNA Subclassed: 'Operator'
addon_utils.enable io_mesh_uv_layout
SRNA Subclassed: 'Operator'
addon_utils.enable io_scene_3ds
SRNA Subclassed: 'Operator'
addon_utils.enable io_scene_fbx
SRNA Subclassed: 'Operator'
addon_utils.enable io_scene_obj
SRNA Subclassed: 'Operator'
addon_utils.enable io_scene_x3d
Python Script Load Time 0.0742
SRNA Subclassed: 'Group'
SRNA Subclassed: 'Header'
SRNA Subclassed: 'KeyingSetInfo'
SRNA Subclassed: 'Library'
SRNA Subclassed: 'Macro'
SRNA Subclassed: 'Menu'
SRNA Subclassed: 'MeshEdge'
SRNA Subclassed: 'MeshFace'
SRNA Subclassed: 'Operator'
SRNA Subclassed: 'Panel'
SRNA Subclassed: 'RenderEngine'
SRNA Subclassed: 'Sound'
SRNA Subclassed: 'Text'
read file
Version 258 sub 1 svn r0
handle evt 0 win 0 op WM_OT_splash
swin 13 added
bpy.ops.wm.splash()
set drawable 1
ghost redraw
ghost redraw
ghost redraw
ghost redraw
ghost redraw
recalcob Cube
recalcdata Cube
set screen
pass on evt 1 val 1
pass on evt 1 val 2
read blend: /home/PapsOu/test_visibility.blend
read file /home/PapsOu/test_visibility.blend
Version 260 sub 0 svn r0
ordered
OBArmature
OBCube.003
OBCube.002
OBCube.001
OBSphere.005
OBSphere.004
OBSphere.003
OBSphere.002
OBCube.004
OBSphere.007
OBCube.005
OBSphere.006
OBSphere.001
OBSphere
OBPlane
OBCube
OBCamera
swin 1 added
swin 2 added
swin 3 added
swin 4 added
swin 5 added
swin 6 added
swin 7 added
swin 8 added
swin 9 added
swin 10 added
swin 11 added
swin 12 added
swin 13 added
set screen
bpy.ops.wm.open_mainfile(filepath="/home/PapsOu/test_visibility.blend", filter_blender=True, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_btx=False, filter_collada=False, filter_folder=True, filemode=8, load_ui=True, use_scripts=True)
recalcob Armature
recalcdata Armature
recalcob Cube.003
recalcdata Cube.003
recalcob Cube.002
recalcdata Cube.002
recalcob Cube.001
recalcdata Cube.001
recalcob Sphere.005
recalcdata Sphere.005
recalcob Sphere.004
recalcdata Sphere.004
recalcob Sphere.003
recalcdata Sphere.003
recalcob Sphere.002
recalcdata Sphere.002
recalcob Cube.004
recalcdata Cube.004
recalcob Sphere.007
recalcdata Sphere.007
recalcob Cube.005
recalcdata Cube.005
recalcob Sphere.006
recalcdata Sphere.006
recalcob Sphere.001
recalcdata Sphere.001
recalcob Sphere
recalcdata Sphere
recalcob Plane
recalcdata Plane
recalcob Cube
recalcdata Cube
recalcob Camera
set drawable 1
expected cost = 12.750807 (4)
3.575153 childs per node
259 childs BB are useless
0 childs per node: 0/652 = 0.000000
1 childs per node: 0/652 = 0.000000
2 childs per node: 9/652 = 0.013804
3 childs per node: 259/652 = 0.397239
4 childs per node: 384/652 = 0.588957
5 childs per node: 0/652 = 0.000000
6 childs per node: 0/652 = 0.000000
7 childs per node: 0/652 = 0.000000
8 childs per node: 0/652 = 0.000000
9 childs per node: 0/652 = 0.000000
10 childs per node: 0/652 = 0.000000
11 childs per node: 0/652 = 0.000000
12 childs per node: 0/652 = 0.000000
13 childs per node: 0/652 = 0.000000
14 childs per node: 0/652 = 0.000000
15 childs per node: 0/652 = 0.000000
pass on evt 3 val 1
handle evt 3 win 12 op VIEW3D_OT_select
bpy.ops.view3d.select(extend=False, center=False, enumerate=False, object=False)
undo push Activate/Select
3.575153 childs per node
259 childs BB are useless
0 childs per node: 0/652 = 0.000000
1 childs per node: 0/652 = 0.000000
2 childs per node: 9/652 = 0.013804
3 childs per node: 259/652 = 0.397239
4 childs per node: 384/652 = 0.588957
5 childs per node: 0/652 = 0.000000
6 childs per node: 0/652 = 0.000000
7 childs per node: 0/652 = 0.000000
8 childs per node: 0/652 = 0.000000
9 childs per node: 0/652 = 0.000000
10 childs per node: 0/652 = 0.000000
11 childs per node: 0/652 = 0.000000
12 childs per node: 0/652 = 0.000000
13 childs per node: 0/652 = 0.000000
14 childs per node: 0/652 = 0.000000
15 childs per node: 0/652 = 0.000000
pass on evt 3 val 2
pass on evt 3 val 1
handle evt 3 win 12 op VIEW3D_OT_select
bpy.ops.view3d.select(extend=False, center=False, enumerate=False, object=False)
undo push Activate/Select
3.575153 childs per node
259 childs BB are useless
0 childs per node: 0/652 = 0.000000
1 childs per node: 0/652 = 0.000000
2 childs per node: 9/652 = 0.013804
3 childs per node: 259/652 = 0.397239
4 childs per node: 384/652 = 0.588957
5 childs per node: 0/652 = 0.000000
6 childs per node: 0/652 = 0.000000
7 childs per node: 0/652 = 0.000000
8 childs per node: 0/652 = 0.000000
9 childs per node: 0/652 = 0.000000
10 childs per node: 0/652 = 0.000000
11 childs per node: 0/652 = 0.000000
12 childs per node: 0/652 = 0.000000
13 childs per node: 0/652 = 0.000000
14 childs per node: 0/652 = 0.000000
15 childs per node: 0/652 = 0.000000
sdsd opengl error: invalid value
pass on evt 3 val 2
pass on evt 3 val 1
handle evt 3 win 12 op VIEW3D_OT_select
bpy.ops.view3d.select(extend=False, center=False, enumerate=False, object=False)
undo push Activate/Select
3.575153 childs per node
259 childs BB are useless
0 childs per node: 0/652 = 0.000000
1 childs per node: 0/652 = 0.000000
2 childs per node: 9/652 = 0.013804
3 childs per node: 259/652 = 0.397239
4 childs per node: 384/652 = 0.588957
5 childs per node: 0/652 = 0.000000
6 childs per node: 0/652 = 0.000000
7 childs per node: 0/652 = 0.000000
8 childs per node: 0/652 = 0.000000
9 childs per node: 0/652 = 0.000000
10 childs per node: 0/652 = 0.000000
11 childs per node: 0/652 = 0.000000
12 childs per node: 0/652 = 0.000000
13 childs per node: 0/652 = 0.000000
14 childs per node: 0/652 = 0.000000
15 childs per node: 0/652 = 0.000000
sdsd opengl error: invalid value
pass on evt 3 val 2
pass on evt 3 val 1
handle evt 3 win 12 op VIEW3D_OT_select
bpy.ops.view3d.select(extend=False, center=False, enumerate=False, object=False)
undo push Activate/Select
3.575153 childs per node
259 childs BB are useless
0 childs per node: 0/652 = 0.000000
1 childs per node: 0/652 = 0.000000
2 childs per node: 9/652 = 0.013804
3 childs per node: 259/652 = 0.397239
4 childs per node: 384/652 = 0.588957
5 childs per node: 0/652 = 0.000000
6 childs per node: 0/652 = 0.000000
7 childs per node: 0/652 = 0.000000
8 childs per node: 0/652 = 0.000000
9 childs per node: 0/652 = 0.000000
10 childs per node: 0/652 = 0.000000
11 childs per node: 0/652 = 0.000000
12 childs per node: 0/652 = 0.000000
13 childs per node: 0/652 = 0.000000
14 childs per node: 0/652 = 0.000000
15 childs per node: 0/652 = 0.000000
sdsd opengl error: invalid value
pass on evt 3 val 2
pass on evt 3 val 1
handle evt 3 win 12 op VIEW3D_OT_select
Erreur de segmentation (core dumped)
Malheureusement, j'ai pas plus de détails sur cette SegFault...
auriez-vous des pistes à creuser pour déterminer d'où vient le problème et comment le résoudre ?
Quelques info sur ma config :
$ cat /proc/bus/pci/devices | grep VGA || lspci | grep VGA | colrm 1 4 ; \
> cat /proc/cpuinfo | egrep "model name|MHz" ; \
> xdpyinfo | egrep "version:|dimensions|depth of" ; \
> glxinfo | egrep -A2 "rendering|OpenGL" ; \
> uname -sr;
0.0 VGA compatible controller: ATI Technologies Inc Redwood PRO [Radeon HD 5500 Series]
model name : AMD Phenom(tm) II X4 955 Processor
cpu MHz : 3200.000
model name : AMD Phenom(tm) II X4 955 Processor
cpu MHz : 800.000
model name : AMD Phenom(tm) II X4 955 Processor
cpu MHz : 800.000
model name : AMD Phenom(tm) II X4 955 Processor
cpu MHz : 800.000
dimensions: 3842x1082 pixels (1013x285 millimeters)
depth of root window: 24 planes
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
--
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD REDWOOD
OpenGL version string: 2.1 Mesa 7.11
OpenGL shading language version string: 1.20
OpenGL extensions:
GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
Linux 2.6.40.6-0.fc15.x86_64