bon avec ESD coché ce n'est plus un problème avec le son apparement mais c'est autre chose qui cloche :
[sanglier@localhost ~]$ playonlinux /home/sanglier/.PlayOnLinux/wineprefix/Heroe*/drive_c/Progra*/3DO/Heroes3/Heroes3.exe
PlayOnLinux v2.0
----------------
Checking python : [ Ok ]
Running Heroes III
Running padsp as pulseaudio wrapper for wine
wine: Unhandled page fault on read access to 0xffffffff at address 0x60524f74 (thread 0014), starting debugger...
Unhandled exception: page fault on read access to 0xffffffff in 32-bit code (0x60524f74).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:60524f74 ESP:0034f5f9 EBP:0034fea8 EFLAGS:00210246( - 00 -RIZP1)
EAX:60584f00 EBX:6c154832 ECX:603cb920 EDX:00000000
ESI:00000008 EDI:75539ff4
Stack dump:
0x0034f5f9: 60584f88 730034fd 000034fd 32000000
0x0034f609: a86c1548 007c14e6 94000000 61000000
0x0034f619: 480000f9 b86f0751 507c14e3 486f0750
0x0034f629: 840034f6 606f04fc a06f0752 096f04fd
0x0034f639: 10000000 59000000 c06f04fc 786c16ff
0x0034f649: 730034f6 026c1625 18000000 24bfde2d
Backtrace:
=>1 0x60524f74 _init+0x108() in user32<elf> (0x0034fea8)
2 0x60368b2f LdrInitializeThunk+0x29f() in ntdll (0x0034ff08)
3 0x6043eb1a in kernel32 (+0x4eb1a) (0x0034ffe8)
4 0x6c253757 (0x00000000)
0x60524f74 _init+0x108 in user32<elf>: jmp *0x3c(%ebx)
Modules:
Module Address Debug info Name (58 modules)
ELF 1bf000- 208000 Deferred libpulse.so.0
PE 350000- 36b000 Deferred smackw32
PE 400000- 618000 Deferred heroes3.icd
PE 400000- 618000 Deferred heroes3.icd
PE 400000- 618000 Deferred heroes3.icd
ELF 6e2000- 70b000 Deferred libm.so.6
ELF 714000- 72d000 Deferred libpthread.so.0
ELF 72f000- 844000 Deferred libwine.so.1
ELF 744000- 760000 Deferred libxcb.so.1
ELF 762000- 764000 Deferred libxcb-xlib.so.0
ELF 766000- 76c000 Deferred libxdmcp.so.6
ELF 76e000- 86a000 Deferred libx11.so.6
ELF 86c000- 86f000 Deferred libxau.so.6
ELF a90000- a99000 Deferred librt.so.1
ELF aea000- af3000 Deferred libsm.so.6
ELF af5000- b0f000 Deferred libice.so.6
ELF b35000- b49000 Deferred libresolv.so.2
ELF d76000- d79000 Deferred libcap.so.1
PE 10000000-1002b000 Deferred binkw32
PE 21000000-21058000 Deferred mss32
ELF 60322000-603cc000 Export ntdll<elf>
\-PE 60330000-603cc000 \ ntdll
ELF 603cc000-60503000 Export kernel32<elf>
\-PE 603f0000-60503000 \ kernel32
ELF 60503000-6050f000 Deferred libnss_files.so.2
ELF 6050f000-60512000 Deferred iso8859-1.so
ELF 60512000-6065f000 Export user32<elf>
\-PE 60530000-6065f000 \ user32
ELF 6065f000-606f1000 Deferred winmm<elf>
\-PE 60670000-606f1000 \ winmm
ELF 606f1000-6070b000 Deferred wsock32<elf>
\-PE 60700000-6070b000 \ wsock32
ELF 6070b000-60739000 Deferred ws2_32<elf>
\-PE 60710000-60739000 \ ws2_32
ELF 60739000-60758000 Deferred iphlpapi<elf>
\-PE 60740000-60758000 \ iphlpapi
ELF 6076c000-607c7000 Deferred ddraw<elf>
\-PE 60770000-607c7000 \ ddraw
ELF 607c7000-60876000 Deferred ole32<elf>
\-PE 607e0000-60876000 \ ole32
ELF 60876000-60890000 Deferred version<elf>
\-PE 60880000-60890000 \ version
ELF 60890000-608a4000 Deferred lz32<elf>
\-PE 608a0000-608a4000 \ lz32
ELF 608a4000-60901000 Deferred shlwapi<elf>
\-PE 608b0000-60901000 \ shlwapi
ELF 60901000-609c8000 Deferred comctl32<elf>
\-PE 60910000-609c8000 \ comctl32
ELF 64780000-647e2000 Deferred rpcrt4<elf>
\-PE 64790000-647e2000 \ rpcrt4
ELF 68625000-686c7000 Deferred gdi32<elf>
\-PE 68640000-686c7000 \ gdi32
ELF 6c141000-6c14b000 Deferred libpulsedsp.so
ELF 6efd8000-6f0e8000 Deferred shell32<elf>
\-PE 6eff0000-6f0e8000 \ shell32
ELF 76cff000-76d4f000 Deferred advapi32<elf>
\-PE 76d10000-76d4f000 \ advapi32
ELF 7bf00000-7bf03000 Deferred <wine-loader>
Threads:
process tid prio (all id:s are in hex)
00000013 (D) C:\Program Files\3DO\Heroes3\HEROES3.icd
00000014 0 <==
0000000d
00000010 0
0000000f 0
0000000e 0
0000000a
0000000c 0
0000000b 0
00000008
00000009 0
Backtrace:
=>1 0x60524f74 _init+0x108() in user32<elf> (0x0034fea8)
2 0x60368b2f LdrInitializeThunk+0x29f() in ntdll (0x0034ff08)
3 0x6043eb1a in kernel32 (+0x4eb1a) (0x0034ffe8)
4 0x6c253757 (0x00000000)
Il a l'air d'avoir un probleme pour lire une adresse ou quelque chose comme ça...
[EDIT]: apres quelque rapides recherches il semblerait que ce soit un probleme vis à vis d'openGL et de la carte graphique.
J'approfondi et vous tiens au courant...
[EDIT again] : pour l'instant je vais installer fglrx. C'est vrai que depuis f8 les jeux 3d marchent hyper mal alors que j'avais aucun probleme sous f7, on va voir si ca résout le probleme (pour info j'ai une ati radeon mobility 7500 qui faisait tourner armagetronad avec tous les détails à fond en 1024x780 à 50 fps etque maintenent ça saccade)