Bonjour,
après l'install de FC5, je réinstalle petit à petit qq jeux. Pas de problème, sauf UT2004 qui refuse de se lancer :
$ ut2004
WARNING: ALC_EXT_capture is subject to change!
Xlib: extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
Signal: SIGSEGV [segmentation fault]
Aborting.
Crash information will be saved to your logfile.
Apres recherche google : - 'Xlib: extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".' ==> n'est pas un problème
- je vois beaucoup parler de 'xorg-x11-Mesa-libGL' : y'a plus ça sous FC5, ou c'est repris sous un autre nom ?
J'ai les drivers ATI installés (glxgears/et/ppracer fonctionnent). Sous FC4, ut2004 fonctionnait aussi, plus sous FC5 !
Pour info : logfile :
Log: Log file open, Fri Apr 7 14:52:00 2006
Init: Name subsystem initialized
Init: Version: 3334 (128.29)
Init: Compiled: Sep 24 2004 02:11:32
Init: Command line:
Init: (This is Linux patch version 3334.0)
Init: Character set: Unicode
Init: Base directory: /usr/local/games/ut2004demo/System/
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2004-09-21_19.13]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Warning: Missing Texture Texture UCGeneric.DetailTextures.detail25
Warning: Missing Package Package CubeMaps.testenv
Warning: Missing TexEnvMap TexEnvMap CubeMaps.testenv.testcubeTexEnv
Warning: Missing Package Package CubeMaps.testenv
Warning: Missing Texture Texture UCGeneric.DetailTextures.detail41
Warning: Missing Texture Texture PlayerSkins.MercFemaleCBodyA
Warning: Missing Texture Texture PlayerSkins.MercFemaleCHeadA
Warning: Missing Texture Texture PlayerSkins.MercFemaleBBodyA
Warning: Missing Texture Texture PlayerSkins.MercFemaleBHeadA
Warning: Missing Texture Texture PlayerSkins.NightFemaleBBodyA_0
Warning: Missing Texture Texture PlayerSkins.NightFemaleBHeadA
Warning: Missing Texture Texture PlayerSkins.NightFemaleABodyA
Warning: Missing Texture Texture PlayerSkins.NightFemaleAHeadA
Warning: Missing Texture Texture PlayerSkins.Human_Skeleton
Warning: Missing Texture Texture PlayerSkins.EgyptFemaleABodyA
Warning: Missing Texture Texture PlayerSkins.EgyptFemaleAHeadA
Warning: Missing Texture Texture PlayerSkins.EgyptFemaleBBodyA
Warning: Missing Texture Texture PlayerSkins.EgyptFemaleBHeadA
Warning: Missing Texture Texture PlayerSkins.MercFemaleABodyA
Warning: Missing Texture Texture PlayerSkins.MercFemaleAHeadA
Warning: Missing Texture Texture PlayerSkins.EgyptMaleBBodyA
Warning: Missing Texture Texture PlayerSkins.EgyptMaleBHeadA
Warning: Missing Texture Texture PlayerSkins.NightMaleBBodyA
Warning: Missing Texture Texture PlayerSkins.NightMaleBHeadA
Warning: Missing Texture Texture PlayerSkins.MercMaleABodyA
Warning: Missing Texture Texture PlayerSkins.MercMaleAHeadA
Warning: Missing Texture Texture PlayerSkins.MercMaleCBodyA
Warning: Missing Texture Texture PlayerSkins.MercMaleCHeadA
Warning: Missing Texture Texture PlayerSkins.MercMaleDBodyA
Warning: Missing Texture Texture PlayerSkins.MercMaleDHeadA
Warning: Missing Texture Texture PlayerSkins.EgyptMaleABodyA
Warning: Missing Texture Texture PlayerSkins.EgyptMaleAHeadA
Warning: Missing Texture Texture PlayerSkins.MercMaleBBodyA
Warning: Missing Texture Texture PlayerSkins.MercMaleBHeadA
Warning: Missing Texture Texture PlayerSkins.Human_Skeleton
Warning: Missing Texture Texture PlayerSkins.NightMaleABodyA
Warning: Missing Texture Texture PlayerSkins.NightMaleAHeadA
Warning: Missing Texture Texture WeaponSkins.Skins.TransLauncherTex0
Warning: Missing Texture Texture WeaponSkins.Skins.TransBeaconTex0
Warning: Missing Texture Texture H_E_L_Ltx.Shaders.cp_caustics4water
Warning: Missing TexPanner TexPanner FireEngine.Liquids.water04AR-texpanner
Warning: Missing TexEnvMap TexEnvMap CubeMaps.Anubis.Anubis-texenv
Warning: Missing Texture Texture FireEngine.Liquids.water04AR
Warning: Missing Shader Shader Egypt_tech_Epic.Shaders.toptarpalpha
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 5.780139...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 33489->33488; refs: 347148
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 7.410505...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Created and initialized a new SDL viewport.
Log: ALAudio: Using ALC_EXT_capture to record audio.
ScriptLog: New Player Player id=32af618f3ba1ef8264f8deefed08553c
Log: TTS: No output filename specified.
Log: Enter SetRes: 800x600 Fullscreen 1
Log: OpenGL
Log: GL_VENDOR : ATI Technologies Inc.
Log: GL_RENDERER : RADEON X300/X550 Series Generic
Log: GL_VERSION : 2.0.5695 (8.23.7)
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_ATIX_texture_env_combine3
Log: OpenGL: Device supports: GL_ATI_texture_env_combine3
Log: OpenGL: Device supports: GL_ARB_texture_env_crossbar
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_ATI_vertex_array_object
Log: OpenGL: Device supports: GL_ATI_element_array
Log: OpenGL: Device supports: GL_ATI_map_object_buffer
Log: OpenGL: Device supports: GL_ARB_multisample
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: C32 RGB888 Z24 S0
Log: OpenGL: Level of anisotropy is 1.000000 (max 16.000000).
Log: OpenGL: Have 0 multisamples buffers, 0 samples.
Log: OpenGL: Failed to get a multisample GL context
Log: Startup time: 8.718148 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log:
Developer Backtrace:
Log: [ 1] ./ut2004-bin [0x85a5921]
Log: [ 2] [0x839420]
Log: [ 3] ./ut2004-bin(_ZN26FOpenGLVertexStreamATI_VAO5CacheEP13FVertexStream+0x9b) [0x871124b]
Log: [ 4] ./ut2004-bin(_ZN22FOpenGLRenderInterface16SetVertexStreamsE13EVertexShaderPP13FVertexStreami+0x229) [0x8706839]
Log: [ 5] ./ut2004-bin(_ZN12FBspDrawList6RenderEP15FLevelSceneNodeP16FRenderInterface+0x250) [0x850e3b0]
Log: [ 6] ./ut2004-bin(_Z11RenderLevelP15FLevelSceneNodeP16FRenderInterface+0xeb0) [0x83341f0]
Log: [ 7] ./ut2004-bin(_ZN15FLevelSceneNode6RenderEP16FRenderInterface+0x66c) [0x831b52c]
Log: [ 8] ./ut2004-bin(_ZN16FPlayerSceneNode6RenderEP16FRenderInterface+0x1da) [0x831f8ba]
Log: [ 9] ./ut2004-bin(_ZN11UGameEngine4DrawEP9UViewportiPhPi+0x9bb) [0x82411fb]
Log: [10] ./ut2004-bin(_ZN12USDLViewport7RepaintEi+0x56) [0x86f8136]
Log: [11] ./ut2004-bin(_ZN10USDLClient4TickEv+0x159) [0x86f6359]
Log: [12] ./ut2004-bin(_ZN11UGameEngine4TickEf+0x517) [0x82459b7]
Log: [13] ./ut2004-bin(_ZN9CMainLoop7RunLoopEv+0x108) [0x815a7a8]
Log: [14] ./ut2004-bin [0x81521cf]
Log: [15] ./ut2004-bin(main+0x2c8f) [0x814e1df]
Log: [16] /lib/libc.so.6(__libc_start_main+0xdc) [0x14b7e4]
Log: [17] ./ut2004-bin(readdir+0x95) [0x814b321]
Log: Unreal Call Stack: FOpenGLVertexStreamATI_VAO::Cache <- FOpenGLRenderInterface::SetVertexStreams <- FBspDrawList::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Exit: Exiting.
Log: FileManager: Reading 0 GByte 56 MByte 126 KByte 950 Bytes from HD took 3.714152 seconds (1.222674 reading, 2.491478 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Fri Apr 7 14:52:09 2006
Qqn a ut2004 qui foncionne sous FC5 ?